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4th Grade - Text Only

4th Grade - Text Only

Making Good Cyber Decisions:

  • Privacy:

    Angela loves science. One weekend, she was on her home computer and found a science website for kids. To play the games on the site, she had to give her name and home address, but she didn’t think it was a big deal since the website was for kids. She typed in her information and got to play three awesome science games.

    Angela made a bad cyber decision.

    You should never give out private information about yourself or your family—like your phone number, address, where you go to school, or even your name—without getting permission from your parents.

  • Reporting:

    Megan and Sarah have been best friends since kindergarten, but Megan has also become friends with Emmy, a new girl in their third grade class. Sarah got jealous and posted a message online saying that Emmy was ugly and mean, hoping that the rest of the class would see it and ignore Emmy. Megan saw the message and told her mom, who had it deleted. Megan also reported it to Sarah’s parents.

    Megan made a good cyber decision.

    Sarah engaged in cyberbullying. No form of bullying is acceptable. By reporting the e-mail to her mom and getting the message deleted, Megan made the right decision.

  • Cyberbullying:

    Antonio just moved here from Italy. He has made a lot of friends, but Jack is not nice to him and makes fun of his accent. One day, Jack used the computer to draw a mean picture of Antonio and e-mailed it to everyone in the class. Eddie saw it before anyone else and told the teacher. The teacher made sure everyone deleted the e-mail and met with Jack to talk about his actions.

    Eddie made a good cyber decision.

    Eddie was correct to report Jack’s cyberbullying. Making fun of other people online through pictures or writing is not funny. You can hurt other people’s feelings and get in trouble.

  • Passwords:

    When Max broke both arms, he asked Sam to help him log on to the computer and type out a paper for school. A few months later, another assignment was due. Sam didn’t feel like doing it because he wanted to play video games. He remembered Max’s user name and password and used them to log on, then he printed out Max’s answers as his own.

    Max made a bad cyber decision.

    You should never give your user name or passwords to anyone but your parents.

  • Netiquette:

    Cindy stayed late after school one day to work on the computer. When she left, she saw that Ashley forgot to log off her computer. Without looking at Ashley’s account, Cindy logged her off and told her about it the next day.

    Cindy made a good cyber decision.

    Cindy has good “netiquette” (computer manners) because she didn’t look at Ashley’s account, made sure that no one else could look either, and she let Ashley know what happened.

  • Reputable Sites:

    Steven had to write a paper about America’s first president, George Washington. He found a website that he thought would be helpful. But then he saw that the website said that George Washington wasn’t the first president, and it said a lot of other things that weren’t true. He decided to use websites that his librarian recommended instead.

    Steven made a good cyber decision.

    Steven realized that the website he was on was not reputable. When choosing a website to help you with homework, ask your parents or teacher what is appropriate.

  • Copyright:

    Cassie’s teacher asked the class to complete a project about the plants and flowers native to the area—they had to write a paper and include pictures that they had personally taken. Cassie wrote the report at the last minute and didn’t have time to take any pictures, so she just used some images that she found online and said that she took them.

    Cassie made a bad cyber decision.

    Copyright infringement is taking someone else’s legally protected work and claiming it as your own. Cassie should not have used someone else’s photos without getting their permission or saying who took them. Only copyright holders have the right to reproduce their own work.

  • Virus Protection:

    While Lucas was using the classroom computer to do research for a history paper, a picture of his favorite band popped up on the screen with a button that said, “Click for Free Music.” Lucas clicked the button so he could listen to music while he was working.

    Lucas made a bad cyber decision.

    By clicking on a pop-up ad for free music, Lucas could have downloaded a virus to the computer. To help prevent computer viruses, don’t click on pop-up ads, visit strange websites, or download anything to your computer without the permission of a parent.


  • Password: A secret word or other sequence of letters, numbers, or symbols that you use to access a computer or program

  • Privacy: The ability to control what information you reveal about yourself over the Internet and who can access that information

  • Reporting: Telling a teacher, parent, or other adult about something you saw online that you didn’t think was appropriate

  • Cyberbullying: Using the Internet to send or post messages or pictures that are meant to hurt or embarrass another person

  • Netiquette: Short for “Internet etiquette” or “network etiquette,” it means good computer and Internet manners

  • E-Mail: Messages sent and received electronically over the Internet

  • Virus Protection: Preventing a computer virus from infecting a computer by using special software and common sense

  • Copyright: The legal right to copy, publish, sell, or distribute an original piece of work, like a book, song, or photograph

  • Reputable Site: A website that contains trusted and reliable content from a respected source

Sliding Puzzle Game:

  • Kids and teenagers that express strong emotion over the internet: Strangers can read what you write online, even if you think it’s private. Predators search for emotionally vulnerable kids.

  • Kids and teens that post revealing photographs: Online pictures can include details such as your address, neighborhood, school name, or even your geographical coordinates. Predators look for any information to identify you.

  • Kids that aren’t able to recognize dangerous situations: Strangers with bad intentions might use instant messages, chat rooms, or even e-mails to establish contact with you. Remember to always tell a parent or teacher if something makes you uncomfortable.

Spy Glasses Game:

  • I know something about you.
    I am building trust to learn your secrets.

  • Type in your name and address to win a free prize.
    I want your private information to scam you, not to give you a prize.

  • Take this quick personality test.
    I am gathering facts about you to make it easy to guess your password or other secret information.

  • Enter the contest on this pop-up ad and win big!
    I’m tricking you so I can get your information, use your e-mail, or infect your computer.

  • Download this file.
    If you do not know me, this file probably contains a virus that will harm your computer.

  • Forward this spam e-mail.
    I’m trying to get you to engage in bad netiquette. Spam e-mails can damage your computer.

  • You really stink!
    This is cyberbullying. Tell an adult if you feel you are being bullied online or off.

  • Online predators like to trick kids and teens into telling secrets. Once they have gained your trust, they may threaten to tell your friends and family these secrets unless you meet them in person. Never fall for this trick.

    Never give up your personal information if a website asks for it.

    Do not forward spam emails, click the links in spam emails, or click links on pop-up ads. Many of these links can download harmful viruses onto your computer.

Scuba Game:

  • When you sign up on a website, you should use your favorite color as a screenname.
    When creating a username, you should never use any personal information, such as your name.

  • When you receive spam e-mail, you should delete it.
    Spam e-mails can have viruses that can damage your computer. You should delete all spam messages.

  • WHEN YOU TYPE IN ALL CAPS LIKE THIS, it is bad netiquette.
    Typing in caps is the same as yelling, which is bad netiquette!

  • If you see an image online that makes you uncomfortable, you should tell an adult.
    If you see a picture that makes you uncomfortable, turn off your monitor and go tell an adult.

  • The internet is for kids and adults to play games, research, and other things.
    Anyone can use the internet! It is a great tool to play games, do research, keep in contact with friends and family, watch videos, and more.

  • u2#7lj9TR3 would be an example of a strong password.
    A strong password is made up of at least 8 letters, numbers, and symbols.

  • Before you sign up for a website program, you should ask a parent or guardian.
    Always ask a parent or guardian before setting up an account on a website.

  • Your password should never include something that would be easy for someone else to guess.
    Don’t make a password with information about you that is easy to learn.

  • Once you make a password, you should change it often.
    You should change your password often as a safety measure.

  • Being mean to other players in online games is never ok.
    Games are meant to be fun! You should be nice to other players so it stays that way.

Take the Quiz:

4th Grade Quiz